This is amazingly inventive and inspiring. Having recently uploaded my first animated work - which is basically just a workflow of a digital paitning I created - seeing this use of animation has given me food for thought. Thanks for sharing it
:> Why thank you, and the three snow layers are pre-made and looping in a special pattern. I pretty much made a huge rectangle of snow, cut off the top right quarter and have them loop onto each other - so if you can imagine them in an L shape, the top right corner is filled in with the next sheets' bottom left corner, constantly moving downwards.
I have to ask: how did you make the tree trunks in the foreground? I've only used up to Flash CS3 and I can't import rasterized art without it being a single flat square bitmap. (the cape fluttering is also really neat; kinda curious about that too)
As far as painting them, they're all a combination of new brushes I've been experimenting with, which I really liked as far as a way to contrast texture against smoother areas. Technically in terms of the animating part of it, there'd be a few ways to do it. I saved them out as PNG's and brought them in to Flash, which recognizes transparency in an image; remember to always delete the background layer when you do this, you'll need that checker pattern behind it. You could also simply mask an area off and create the illusion of depth through that, which would have been a better idea in regards to image size. The cape is through the same method, where I imported a PNG and simply faded them in on top of each other.
If that doesn't answer it then please feel free to elaborate, I'm rather bad with questions but I'd love to make sure I've answered what you're looking for.
Okay...! Will have to take another stab at that based on your advice. I think you did a darn good job minimizing compression gunk. (I've found that bitmaps almost need to be 1:1 with the Flash canvas; even bigger images scaled down will result in crap resolution..) Ahhh yes, the cape is its own PNG. That would minimize potential hazards during compression. Thanks again!